While we have no doubt that Starfield will deviate from some of the studio’s traditions in certain ways (its more traditional sci-fi setting alone is already a notable deviation from The Elder Scrolls and the studio’s Fallout titles), it’s really starting to feel like those who love or hate Bethesda’s recent RPGs may be able to start drawing some conclusions about how excited they should be about the upcoming 2022 game. Regardless, this is another example of how Starfield will seemingly be a pretty traditional Bethesda RPG in many respects. Alternatively, Howard could be teasing the possibility that the moment we may assume is the game’s “stepping out” moment will instead be a fakeout designed to hide the real “stepping out” moment that will happen sometime after. Interestingly, Howard also (briefly) mentions that Starfield will include “two ‘step out’ moments.” He stops short of expanding upon what that actually means, but it almost sounds like there is going to be a second “stepping out” moment sometime later in the game. That isn’t to say that moment wasn’t well-scripted in that particular game ( Fallout 4 had a great intro) but rather that the awe-inspiring wonder of seeing this massive world laid out in front of you has been slightly diminished by familiarity over the years from a sheer technological perspective (as well as the fact we’ve come to expect those moments). Fully 3D open-world games have become far more common since the release of Morrowind, and even Oblivion, which means that the feeling of stepping out into one of Bethesda’s worlds was just a little less special in Fallout 4 than it was in some of the studio’s older titles. That could prove to be a pretty tall task. It’s easy enough to understand how SSDs and other technological advances may make that moment a bit “smoother” and “organic” than it was in the past, but Howard almost seems to be suggesting that the team is going to find a way to make that moment just as impressive as it was the first time you experienced it. Starfield is due to set off into the stars on Xbox Series X/S and PC in 2023.Longtime Bethesda fans probably won’t be too surprised to learn that Starfield will feature a similar moment, but it is interesting to hear Howard talk about how technology and expectations may alter the direction and nature of that moment in Starfield. The DeveloperDirect will reveal single and multiplayer gameplay, showing more of how you and your friends will take down bloodthirsty Vampires on the picturesque island of Redfall. Other topics covered include Howard’s key inspirations when creating the game, how Starfield will allow players to complete quests that change their character’s traits, and the dialogue systems Starfield will include that let you spend points to persuade NPCs mid-conversation. Bethesda confirms Starfield will get its own standalone show, which it seems will be separate from the upcoming Xbox Developer Direct at the end of January 2023. So we’ve recently changed it where the fuel in your ship and the grav drive limits how far you could go at once, but it doesn’t run out of fuel.”Ĭrucially, Howard even makes reference to the potential of a mod that could re-enable more realistic limitations in the game’s future, indicating that Starfield will continue the strong mod support of series like The Elder Scrolls and Fallout. You’d just want to get back to what you were doing. Your ship would run out of fuel, and the game would just stop. Starfield is set to be an orignal sci-fi game from the makers of Skyrim heres what we know so far Comments (1) (Image credit: Bethesda) Its all gone a little quiet on the Starfield front. “So we were playing that and it became very punitive to the player. You don’t actually warp, you bend the space toward you. “I’m reading papers on quantum physics, bending space in front of you. “We were really into fuel and how the gravity drive works,” Explains Howard. With video games, adjustments have to be made to ensure that real-world limitations don’t negatively impact the player experience. Howard says that he considers the game as falling under the “hard sci-fi” label, but quickly notes how that term can differ between mediums. One of the most interesting insights comes in how the Starfield team has approached the level of realism. Hosted by community director Jess Finster, the Constellation Questions video puts some of the community’s big asks to the big man himself: Bethesda Game Studios director and executive producer, Todd Howard. Bethesda Entertainment has released a new behind-the-scenes video diving into some details on Starfield.
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