I must have killed upwards of 20 enemies in this fight, and keeping track of who is where while trying not to get blindsided will test you to the limit. There is one set piece fight that really made me sweat, in the Drive-In Cinema, and while I’m not going to explain what you have to do, it involves fighting off wave after wave of robots, complete with the corrosive crab things, while waiting for various things to happen and interactions to be made. Wandering the streets, dodging the spotlight and fighting to stay alive, backtracking to open shortcuts to the new areas – all The Surge tropes are present and correct, and the skills you’ve learned up to this point will continue to be pushed. These things can be dislodged from hiding by utilising the Starfish attachment on your drone, causing them to pop out and be stunned briefly getting the aim right when you’re being swamped by evil robots is trickier than it sounds. Included in these are some of the most annoying enemies I’ve ever fought in this game: sort of crab looking things that not only shoot corrosive bullets at you, causing you to take serious damage over time, but that disappear into the ground when you approach to give them a good stabbing. This is the gaze of CAIN, and if he sees you then all the local enemies immediately know where you are and swarm to the attack. You’ll also notice that the streets are crawling with killer robots, and that an odd looking red spotlight seems to be sweeping the street, side to side. As you leave the backyard idyll of Norm’s house, you’ll notice that the whole upper deck of the aircraft carrier has been turned into a kind of Stepford Wives neighbourhood, complete with drive-in cinema and stores. While it is not very long, it is pretty good and fun to follow. So, having got the bits and bobs you fancy, the story progresses. And having played this far, the ability to heal yourself a bit while harvesting armour parts and weapons is very useful indeed. This particular set also comes with a handy set bonus, as if you wear the full set it provides health every time an enemy is killed. The upshot of this is that defeating them gets you bits of new armour sets, including one with a very cool looking skull helmet. Now, these robots actually seem to have been issued with a sense of humour, as they have decided to dress themselves up in the style of pirates. It appears that the AI security system has malfunctioned (no surprise there, if you’ve played the first game you’ll know that AI going haywire was a fairly big theme) and that CAIN, as the system is known, is trying to take over with an army of robots known as The Collective. The first location we land in is the stereotypical American backyard, complete with genial host driving a barbecue, and from him we learn about what’s going on on this ship. And it appears, from poking about the place, that the rich and famous appear to be stuck in the 1950s. In a previous life, the Krakow was an aircraft carrier, but has since been retired and retrofitted to be a retreat for the rich and famous of this world. So, with the Lifter Hook attached to the Exo Suit, and after a short boat ride to some rocks offshore, we find ourselves at the foot of a cable leading up to the deck of the VBS Krakow, an enormous ship anchored just offshore.
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